EVE Online: “The War on the Impossible”, Part 4: Trinity (Eve miner)
May 10th, 2009, Part Two: Democracy and Part Three: Ambulation. Part five follows later this week.
“We have a focus in this expansion and its beautiful ships,” said Chief Technical Officer Halldor Fannar. “I believe this is only the beginning.”
The expansion is about more than just pretty pictures though. During a detailed presentation, Fannar explained that all those graphics would be made possible by a brand new client, which not only provides significant improvements for everyone in a traditional DirectX9 environment, but also paves the way for the future and DirectX10. The goal is not just to throw more polygons at people, but to take advantage of larger company resources to build a client that runs better as well.
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Source: www.warcry.com