ISK MAKING GUIDE (Eve green)

October 31st, 2007

Important, before i begin: This guide is based upon my personal opinion and
experience, it might differ a bit from reality or your opinion, but then again
this is what every player made guide is like.

Things id like to talk about:
Ways of making money
My opinion and aprox amount of profit / risk.

1. Mining
Mining is both the most common, and oldest form of making money. It basically
means getting a frigate, cruiser or battleship. and fitting mining lasers on
them. Mining is done frequently by having a few miners in asteroid belts (which
are found in nearly every system) fill up cans, and then have industrial class
ships pick up the ore left in the "jettison cans", this can also be done in
secure cans, however they only anchor in less secure systems. The reason secure
cans are being used is because of the fear of so called Ore thief's, They're
people in industrial ships that will come to your cans and take the stuff in
them, they cannot be shot or they will trigger concord (=police) response.
Usually the best mining ships are the ships with most gun slots (=most miners or
Mining Barges).

Frigates: The race here doesn't matter, usually frigate pilots will mine solo,
therefore cargohold would be nice to have. for example, bantam, probe, imicus.
Cruiser: If you have time and money to spare for the skill idd recommend getting
the thorax, this ships got 2000 m3 drone space and 5 turret slots, so defence
and mining capability are at its best with drones and 5 lasers here, a vexor or
maller would be second choice, below that most ships will have near equal mining
ability. Battleships: Most battleships have enough turret slots to be a pretty
good miner (tempest and domi = 6, arma and mega = 7, apoc = 8 ) drone bays on
these ships are all fairly enough to keep defence at nominal levels. The best
ship is of course the apoc, but the 1 or 2 more slots its got only insure a 12.5 or 25%
higher yield, which with skills isn't that much of a difference (especially if
its the first battleship idd recommend the armageddon since its half the price).
Mining Barges are a special skill made just for mining they are the best.

Mining can of course be done in different areas, i consider: 1.0 - 0.9, 0.8 -
0.5, 0.4 - 0.1, 0.0. of course location also means what minerals are available,
but ill keep it general (in practical terms one or 2 minerals will be missing in
each area because of the location/region the belt is located) (profits are
considering 1 indy and 1 battleship, solo):

1.0 - 0.9: These are some of the worst areas to mine in, these are often very
close to general travelling routes and will be mine by hordes of people and
strip-mined by mega corporations they'll contain scordite and veldspar most of
the time. also there are no pirates. expect several millions per hour

0.8 - 0.5: These belts are often mined unless you find one out of the normal
routes people have, i found a few totally unmined, this can be profitable.
Common minerals are veldspar, pyrox, scordite, plagio, and in the lower security
levels also omber (0.7) and kernite (0.5). Expect a few frigate pirates, but
nothing drones cant handle. also player pirates are not to be found in these
sectors. Profits are again several millions per hour, yet more then 0.9 and 1.0,
but at a slightly higher risk.

0.4 - 0.1: STAY OUT OF HERE unless in rather large groups, in my opinion this is
the domain of the real player pirates, expect to find descent ore, cruiser NPC
pirates, but worst of all player pirates, these are people usually working in
groups of 3 or so, they will first come in with one of them, he will scan you,
by this time you should already be at a station or even docked! If you plan to
mine here, in any kind of group smaller then your whole corporation watch local
with your life. profit can be around 2 - 3 mil per hour per person if its mined
correctly. however against the risks i suggest going back to 0.5 - 0.8 for more
profit. or if you know how to run properly you can stay here. There are however
sentry guns at the stations so you're safe there.

0.0: lawless space, no sentries, a players will is the law here. You can be
killed without any security hit. however in my experience as long as the
refinery and your mining spot are close to each other there si not that much
risks from player compared to immense rewards. expect 10 - 20 million per hour
or sometimes even more. the NPC's are very powerful and 1 or 2 battleship sized
defenders are a must (or park your own tanked battleship in a safespot).
If you're on your own id recommend ninja mining, which basically means, get a
ship that can run properly. park an indy at a safespot in the system, and mine
in the ship until you see pirates. once you see them, run to a moon or your
safespot. Wait for about 10 minutes till your scanners clear and go back. Then
once the can contains about the amount your indy can carry get your indy out of
its safespot and make it grab the stuff also bookmaking your mining asteroid is
a good idea so you wont have to travel much.

My own favourite: 0.0 space, if you're in a good alliance, have a good group and
dot have 2 many player pirates around this is the nr 1 way to make money,
however its only for the people with nerves of steel and people that live with
the knowledge they could lose a ship daily.

For anyone that does not have this and people that are simply not ready for it
yet idd recommend 0.8 - 0.5, that is if you can find a descent system.

Tired of the grind? We recommend The MMORPG Exchange for your EVE Online Isk needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Eve Isk.

Posted in Eve Online

What do you think? Join the discussion...

- Why ask? This confirms you are a human user!