Live Dev Blog - Game Design, the Boost Patch and more (Eve gallery)

May 12th, 2008

and listen to it in your own mp3 player.
Source: myeve.eve-online.com

Patch Notes for Trinity 1.0.1
Trinity 1.0.1 Patch Notes, released 18 December 2007 Linux and Mac Client * General stability fixes for both Mac and Linux clients have been added. * An issue where closing the Mac EVE client would cause a lockup has been fixed. * The Mac client will now use the current OS resolution as a default rather than the hard coded settings. * Windows should no longer turn inside out. * Mac client users can now use Ctrl+C and Ctrl+V to copy and paste both in-game and desktop. * EVE Voice should now work under Mac OS Leopard. Now ransomers can hear their victims sing "Dancing Queen". * Some missing Unicode clipboard formats have been added. NPE & Tutorials * The drones tutorial no longer blanks out when the starmap is open nor will it lock up in certain circumstances. * The tutorial window will no longer disappear if the screen size is decreased. * Containers in tutorial dungeons have been fixed to be usable by characters going through the tutorial. * Under certain rare circumstances, new characters would be thrown in the trash when entering the game in-station. This has been resolved in a hotfix earlier. Skills and Implants * The Nanite Operation skill has been fixed. * A rare case where a jump clone would lose its implants after a jump has been resolved in a hotfix earlier. Drones * Drones no longer instantly recharge their shields when recalled to the drone bay. NPCs * NPCs have been ordered to cease their attacks on secure containers in space. This issue was hotfixed earlier. * NPC bounties will now be processed correctly at downtime. Missions * Activities performed by drones now count towards determining whether a mission is complete - specifically, using mining drones would prevent mining missions from completing properly. * The issues with the mission Pot and Kettle - Seek and Destroy (4 of 5) have been resolved. * Objectives for the mission In the Shadow of War (1 of 5) have been clarified. * Security agents are no longer giving out mining missions. No more milk runs! Science and Industry * Combat Recon ships can be manufactured once again. Starbases * A number of hotfixes have been applied since Trinity's deployment to resolve numerous issues with starbases and their shields. * Launching a jump bridge array no longer locks the Premium Graphics Content client up. * The name change of the reactor arrays that occured in the Trinity release broke all existing connected Starbase structures. This was resolved as part of a hotfix. * The cause of the starbase shield reset at downtime has been found and resolved as part of a hotfix. * An error that was preventing the Cynosural System Jammer from operating correctly has been resolved as part of a hotfix. * Damaged control towers will no longer cause problems with the loading of a Starbase while the solarsystem is loading. This was resolved in a hotfix earlier. * A situation where modules requiring a specific sovereignty level would break a starbase on system load has been resolved as part of a hotfix. * An issue with jump bridges not working for non-corporation members has been identified and resolved. Corporations & Alliances * Corporation mails are no longer sent to all members with a title. * A major issue with the corporation registry has been fixed. Killmails * An exception that would prevent kill details from showing up has been fixed. * A bug where NPC data would overwrite a player's entry in the kill database has been fixed. Star Map * Star Map is no longer grayed out when no region names have been selected in Labels. * An issue preventing the Star Map from displaying properly after viewing solar system map has been resolved. Other * Numerous server-side errors have been resolved. These will have no visible in game effect, but server-side performance has improved. * Extraneous bulkdata should no longer be downloaded when logging into EVE. This should decrease login time. * The login screen should no longer be spammed with error messages. * Account names and installation folders with Unicode characters are now fully supported. * An exception thrown by the In-Game Browser has been fixed. * Nanite repair paste can now be stored in all hangar divisions, not just the first. * The new gas cloud resources can now be seen on the market. * Overview behavior while minimized has been optimized. * The displayed log entries for derived standing changes were incorrect. This issue has been fixed moving forward. The dervied standings themselves were correctly calculated. * The locked targets display origin point will no longer be hidden under the Neocom in certain circumstances. * The undocking point for certain stations has been moved so that undocking ships remaining within the docking perimeter. * An error with loyalty point processing has been fixed. * The region names approved for the recently open "drone regions" have been added to the starmap. * Leaving voice on in a channel now shows properly on other player's clients. * Selected items are again added into the contract selection when a contract is started through a right click on one of the selected items. * A number of server log issues have been resolved. The server log should no longer be spammed with error entries. * A large number of sound issues have been resolved. * Sounds that error out and do not replay until a client reboot have been resolved. * Non-English characters in certain circumstances would create petition issues. This has been resolved. Settings * The graphics cache setting has been added to the classic client. * An error in the "Restart after changing graphics settings" window has been fixed. * The "Sun is occluded by ships" option now applies to items on the login screen. Graphics * LOD processing for shadows has been improved. * The drone interface window will no longer disappear when drones are launched. * An issue causing the character selection screen would shift to blue has been resolved. * Rendering of blueprint icons has been fixed. * A problem where ship icons would be re-rendered an unnecessary number of times has been resolved. * Certain cloaked ships now display properly on the cloaked player's client. * The Minmatar have repaired the plasma routing on their military and mining stations. * A glowing problem with the Tribal Issue Tempest has been fixed. * The Light Electron Blaster II now has the correct model in the premium client. * Lasers no longer have strange interactions with glass surfaces when bloom is enabled. * NPCs now leave thruster trails. * Capture Portrait works correctly again. * Several issues with display and animation of mining lasers and strip miners have been fixed. * The cloaking effect in the Premium Graphics Content client has been changed. The effect has less Strobing™ and more Throbbing™. * Sentry Drone models are no longer Missing In Action. * Gallente ship models have been touched up with darker colors and shinier metal surfaces. * Bloom state leakage should no longer occur, especially on the log-in screen. * GMs are able to make adjust wallet balances as needed. This was fixed in a hotfix earlier. * The API access to data has been optimized in a special release. Patching * A warning indicating that a DirectX file was not installed because of user privileges has been added. * The content patch from classic to premium should now check to ensure sufficient hard drive space before installing. * The premium content upgrade will now warn that it is about to close EVE before it starts the process. Exploit Fixes * Contracts for ships with modules fitted will no longer cause a ship to be unable to undock. * Customs officials have resumed issuing fines and confiscating illegal cargo. Please note: No Windows system files were harmed during the creation or deployment of this patch. Trinity 1.0.1-1 Server-side changes deployed 9 January 2008 * An issue causing the random unlinking of jump arrays after downtimes has been resolved. * The issue causing situations where starbases would starting up with only 50% shields has been resolved. * In rare situations, an issue would cause starbases to not work properly after system startup. This has been resolved. * Some pre-Trinity release Rorquals were not upgraded to 4 production lines. This has been resolved. * Some R&D agent missions were not working properly due to a server-side error. This error has been resolved. Trinity 1.0.1-2 Server-side changes deployed 15 January 2008 * Fixed an exploit that could cause a node to crash. * Fixed an exploit that would allow people to view the contents of a courier mission package prior to accepting. Trinity 1.0.1-3 Server-side changes deployed 16 January 2008 * Forum upgrades Trinity 1.0.1-4 Client-side changes deployed 17 January 2008 * This client-side change was revoked. Trinity 1.0.1-5 Server-side changes deployed 24 January 2008 * Control tower shields will no longer drop to 50% after downtime. * It is no longer possible to either create 0-run BPCs through blueprint copying nor to invent from 0-run BPCs. * Fixes to derived standings logs. Trinity 1.0.1-5.1 Server-side change deployed 30 January 2008 * Moving Nanite Repair Paste into any Capital Ship Corporate hangar division EXCEPT division 1 caused the Paste to simply vanish. This issue has been resolved. Trinity 1.0.1-5.2 Server-side change deployed 6 February 2008 * Ships have been unfitted based in changes done in the Trinity expansion in December. For more details please see this news item .
Source: myeve.eve-online.com

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