Northern and Southern Coalition Battle Over Control of O-BY0Y (Eve ship)

May 21st, 2010

Responding to the number of SC carriers, Imperian had his cap fleet drop back from O-BY0Y to a nearby system, where they were able to gather reinforcements before jumping back in and engaging the SC forces.

“It was a turkey shoot since we had 10 titans on the field that doomsdayed their dreadnoughts left and right,” Imperian said.

The SC lost an estimated 39 dreadnoughts in the fighting and 11 interdictors as well as what is believed to be 9 towers in a number of systems. It is believed the NC lost 3 interdictors and 6 dreadnoughts.

The war continues between both coalitions with skirmishes daily. Imperian expects more from the SC as both sides give and take over the same space.

“At the moment, Pandemic Legion is attacking IT in their home region, Delve, so IT have to handle both fronts and can’t concentrate giving us fight around the clock.”

The war continues daily, but is at a stalemate as both coalitions continue to exchange systems while not yet committing forces to a concerted push.


Are you affected by the events in this article? Do you have information regarding another event in New Eden? If so, please contact us with any information that you may have.

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Source: www.eveonline.com

Win PLEX with Planetary Interaction at New Eden Radio

New Eden Radio are currently hosting a screenshot competition with a twist for players to win PLEX as part of the launch for EVE Online: Tyrannis. This competition will be running from May 1 through to May 28, 2010. To be in with a chance of winning, simply visit their forums and read how you can participate.

Source: www.eveonline.com

Courier Missions Revamp

Hello players. I am CCP Tallest, and this is a dev blog.

TL;DR: We changed pickup locations, drop-off locations, and courier items in most of our basic courier missions. (Basic courier missions are the courier missions you get from a normal mission agent).

The Extended Explanation

For Tyrannis, we changed a bunch of basic courier missions, and I wanted to tell you why. The changes we put into place are based on two separate problems. I’ll tell you a little bit about each problem and what we did to fix it.

Problem 1: Planetary Interaction is using some of the same commodities as the courier missions currently in-game.

Why is this a problem?

Changes to commodity volumes affect the commodities in both systems (PI and missions).

Because Planetary Interaction is using some of the same commodities as courier missions, players could intentionally fail courier missions in order to get the commodities, thereby affecting the player market for those commodities.

The massive influx of commodities from Planetary Interaction would make it easy for players to stockpile those items in stations close to their courier agents, thereby making the missions nearly insta-completable.

What did we do to fix it?

We created courier mission versions of the PI commodities and used these new versions as courier mission items instead of using the Planetary Interaction commodities.

o Example: In our courier missions, “holoreels” are now “crates of holoreels,” and “datachip” is now “encoded datachip.”

PI commodities have also been removed from all encounter missions.

Problem 2: Courier missions were inconsistent between factions and levels.

While studying our mission metrics, we noticed that players were running a lot more Gallente/Minmatar courier missions than Amarr/Caldari courier missions (see chart below).

This chart shows the relationship between the numbers of completed level 2 courier missions for each faction block during Q4 2009.

When we looked at the missions more closely and compared them between faction blocks, we found some inconsistencies:

Gallente/Minmatar courier missions generally had shorter travel distances than Amarr/Caldari courier missions.

Gallente/Minmatar courier missions generally had (far) less cargo to haul than Amarr/Caldari courier missions.

We also noticed that the progression between levels was practically non-existent. This also required changing.

o Example: Several level 3 and level 4 courier missions could be run in shuttles, while some level 1 and level 2 missions required larger ships.

Why is this a problem?

Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE’s population, which is good for the server and desirable for our population.

What did we do to fix it?

Instead of fixing this issue by patching a few holes, we decided instead to do a wholesale revision to all of the basic courier missions in EVE. We decided upon a minimum and maximum cargo size for each level, as well as a standardized travel distance per level.

Level 1 courier missions: Cargo will fit into frigates, and the destination will be within your agent’s constellation.

Level 2 courier missions: Cargo will fit into frigates, and the destination will be within your agent’s constellation and/or a neighboring constellation.

Level 3 courier missions: Cargo will fit into industrials, and the destination will be within your agent’s constellation and/or a neighboring constellation.

Level 4 courier missions: Cargo will fit into industrials, and the destination will be a neighboring constellation.

Thank you for your time. CCP Tallest.

Source: www.eveonline.com

Posted in Eve Online

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