The 4th CSM – results! (Eve Online missions)

February 10th, 2010

and in EVElopedia where all meeting minutes will be made public.

The Council members will be flown to Iceland the weekend of February 24th- 28th 2010 to meet with CCP after having deliberated and prioritized topics raised by players. A full listing of election results may be viewed here.

Demographics and Statistics

The format of the following information is identical to the analysis of the first election, the second election and the third to allow for an easy comparison.

There were 21,158 votes cast by eligible voters (i.e. older than 30 days and thus able to vote), amassing a turnout of 7.36%. Of the total votes cast, 629 voters (2.97%) chose to abstain.

The gender difference between voters closely follow the gender difference in the subscription base, with male voters being 96.9% and female voters being 3.1% of the total voting population compared to 95.5% versus 4.5% male – female ratio of the player base.

The average age of accounts voting is 2.2 years, meaning that most votes were cast by veteran players – the age consistently going a bit up since the first election where the average age was 1.77 years, second 1.94 and third 2 years.

47.31% of the voting accounts are veterans of two years or more.

Age in days

Frequency

Cumulative %

30

4824

22.80

250

3240

38.11

500

3351

53.95

750

2674

66.59

1000

2296

77.44

1250

2180

87.74

1500

882

91.91

1750

664

95.05

2000

1047

100.00

The below information reveals interesting facts. It displays voters sorted by countries, percentage of votes originating from each country, the total number of voters as a percentage of subscribers from that region and the subscription percentage based on region.

Country

Total

% of voters

Voters as % of subscribers

Subscription %

United States

7530

35.59

6.87

38.12

United Kingdom

2479

11.72

7.29

11.83

Germany

1921

9.08

7.27

9.19

Canada

1205

5.70

8.10

5.18

Russia

1092

5.16

5.94

6.40

Australia

731

3.45

7.31

3.48

Netherlands

668

3.16

10.43

2.23

France

657

3.11

9.88

2.31

Sweden

507

2.40

8.88

1.99

Denmark

439

2.07

7.50

2.04

Finland

404

1.91

13.32

1.06

Norway

323

1.53

7.99

1.41

Belgium

213

1.01

10.14

0.73

Ukraine

186

0.88

6.40

1.01

Romania

185

0.87

10.22

0.63

Poland

181

0.86

7.53

0.84

Austria

165

0.78

6.86

0.84

Ireland

139

0.66

11.00

0.44

Switzerland

134

0.63

6.24

0.75

New Zealand

125

0.59

8.72

0.50

Other

1874

8.84

8.86

9.05

21158

100

100.00

What is interesting is that several countries show much more interest in the election than others – with the Netherlands, Finland, Belgium, Romania and Ireland being above the other countries.

A loud applause goes out to the candidates that announced their candidacy and participated in the campaign. We wish them the best and remind them that now begins the work of being a CSM delegate.

Source: www.eveonline.com

The ALL CAPS Ship Blog

Over the past few months capital ships have been through quite a few changes. This blog aims to bring all of that under one umbrella and explain where things are headed in Dominion 1.1.

Motherships -> Supercarriers

The biggest news is that Supercarriers will make their long-awaited debut on Tranquility. Intended to be the heavy hitters of capital ship PvP, Supercarriers will feature the following changes from their previous incarnations:

  • Fighter Bombers: the only entities capable of firing the advanced new compact citadel torpedoes, a full wing of these little monsters is capable of doing twice the damage of a sieged Dreadnought. With max skills, 20 Fighter Bombers will do 8000 DPS; 10000 DPS with the Nyx. They cannot be delegated like normal Fighters so you’ll have to stay on grid to keep them on target.
  • Hit Point boost: ‘Super’ capitals they shall now be. There’s no point dishing out the punishment if you can’t take it.
  • Jump Range increase: advances in quantum flux hyper-spatial mechanics n’ stuff now allows these ships to travel along the same jump routes as Dreadnoughts.

Here is a nice shot of some Fighter Bombers on patrol over a lush and prosperous Minmatar Retirement world:

Seeing as how these ships are now all about killing things, we’ve removed their ability to fit the Triage Module as well as their capability to use Clone Vat Bays. The removal of the Clone Vat Bay components will also reduce the construction costs of these ships slightly.

There are still a few ideas on the drawing board for these beasts, but for now we look forward to seeing them dusted off and causing many tears.

Titans

Since Dominion, it’s been good to see Titans coming out of the force fields and being used as more than a mobile stargate or giant smart bombs. Since everyone likes data, I asked CCP Diagoras to do some work and here is some interesting stuff:

Number of ships killed by Titans (final blow / rookie ships, shuttles and capsules completely filtered out):

November 2009 – 6,450

December 2009 – 406

The doomsday change from an area of effect weapon to a single target weapon is obvious in that entire grids of ships are no longer being wiped out. What is more interesting though are the types of ships being killed:

Top 15 types killed in November 2009

Top 15 types killed in December 2009

Bantam – 598

Thanatos – 29

Navitas – 512

Megathron – 25

Atron – 505

Dominix – 21

Burst – 482

Apocalypse – 17

Slasher – 437

Chimera – 16

Executioner – 437

Archon – 16

Tormentor – 391

Drake – 15

Heron – 359

Raven – 14

Apocalypse – 284

Moros – 13

Megathron – 266

Revelation – 13

Drake – 165

Tempest – 11

Tempest – 138

Rokh – 10

Zealot – 73

Maelstrom – 10

Rokh – 70

Phoenix – 6

Guardian – 69

Large Pulse Laser Battery – 6

So, to help things further along, we’ve made some adjustments to the Ragnarok & Leviathan to ensure all the titans are doing similar levels of damage, which they currently are not.

It’s %@&*ing Vertical

Dreadnoughts are staying pretty much the same except for the Naglfar which we’re returning to the turret-based bonuses (5% Damage & 5% Rate of Fire per level) implemented back in Apocrypha 1.3. Combined with the projectile ammo changes introduced in Dominion, this should make the Naglfar less horizontal.

Signature Radius Changes

We have changed the signature radius on all Control Towers and POS structures to a minimum signature radius of 2000. This is so that all capital weapons are capable of doing full damage to their intended targets.

Dreadnoughts will receive their own signature radius bump, a 75% increase, which puts them in the same range as other capital ships.

State Module Changes

We have added a mass multiplier (x10) to Siege Modules, Triage Modules and Industrial Cores. When these modules are activated, the mass of your ship increases exponentially, making it much harder for other ships to move or bump.

To make the Triage Module a bit more tactically useful, we have reduced its duration and fuel consumption by half.

XL Turrets / Citadel Torpedoes / Citadel Cruise Missiles

XL turrets have been adjusted slightly to ensure their damage is balanced and to give the short range weapons a bit more range.

We’ve also changed several things with the Citadel Torps / Missiles in order to balance these weapons with their turret counterparts. Their new explosion radius’, along with the aforementioned signature radius increases, should ensure they are doing the damage they are supposed to.

We are also adding faction Citadel Cruise Missiles as well. They will receive the same 10% damage bonus that the current faction citadel torpedoes receive.

Big Pew Pew

Hopefully these changes will go a long way toward enhancing your billion-ISK ship experiences. We’re always watching to see what changes and improvements can be made so please continue to provide constructive feedback. I’ll now leave you with one of my favorite charts:

- CCP Abathur

Source: www.eveonline.com

Posted in Eve Online

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