Underworld Excavators Mercenary Alliance Expands (Eve of distruction)
March 23rd, 2010Formed on the 16th of May 111, the alliance focuses on mercenary services such as protection of assets, pilots and provision of military services to corporations that request them.
New member corporations Maelstrom Crew and Duty. between them house 83 pilots, tripling the size of the alliance. Both corporations had been active for some years as mercenary organizations in their own right before joining WHACK.
Le Soltueur, Underworld Excavators’ CEO, explained “Aside from increasing the numbers of experienced mercenary [pilots], they’ve also helped to bolster our capital fleet which gives us a bit more leverage in low-sec.”
Khul Drukath, CEO of Maelstrom Crew corporation, added that while his capsuleers prefer flying in small ships, they do not specialize in any particular tactic or ship class. Khul also offered insight on why his corporation joined Underworld Excavatiors: “We felt that we had a lot in common and that there would be smooth integration.”
Mercenaries are regarded by many as ruthless and unfair killers. Imperial’guard, former diplomat of Terminal Logic corporation, recalled a fight between Underworld Excavators and his former corporation. “We were fighting them in Dodixie and they had more than 15 [neutral vessels] repping them.” He did, however, feel that mercenary corporations are a necessary evil; “They can help [corporations] that can’t handle a fight, like [industrialists].”
Underworld Excavators plans to continue offering their expanded mercenary services but hope to use violence as a last resort. In a final statement, Le Solteur said “[Combat] is a very expensive and extended engagement [that] can be diffused by simply opening some conversation.”
GalNet References
Roster of Mercenary Corporations
Underworld Excavators Killboard
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Source: www.eveonline.com
Editorial: The Year The Subscription Model Died
What began as a year in review editorial, morphed into an analysis of the evidence 2007 gave us that the subscription model was on its way out in North America and Europe. In this article, I look at the historic evidence and where things might head in 2008 and beyond.
All the evidence suggests that World of Warcraft is not the harbinger of an expanded marketplace, but an aberration, a lightning strike at the right moment. Among Western audiences - as it was among Eastern audiences years ago - the subscription based MMORPG is at best on life support and more than likely on its way out the door.
The one-two punch of WoW and Guild Wars in 2004 has delivered a significant blow to the prospects of any company that has the audacity to charge their subscribers a monthly fee. Guild Wars showed that a high quality experience can be free and WoW redefined what people expect for that $14.95 a month.
Read more after the click.
Source: www.warcry.com